Q&A with Granbelm’s Armanox Designer and Chief Animation Director, Jimmy Stone

With permission, these questions and answers were taken from Jimmy Stone's question box that he answers on his twitter. — When I see the design for the secondary protagonist, the black one with cat ears, I can't help but think about the Black Ox from Gigantor. There are lots of homages to Black Ox, but … Continue reading Q&A with Granbelm’s Armanox Designer and Chief Animation Director, Jimmy Stone

∀ Gundam Question Corner with Okawara Kunio & Yasuda Akira

This interview is from the 1999 May release of Animage, so only shortly after the series began airing. It's very short but I hope you enjoy it! Okawara Kunio Mechanical Designer — What kind of meeting did you have with Tomino? Okawara: There were plenty of meetings with Tomino when he was in his trial … Continue reading ∀ Gundam Question Corner with Okawara Kunio & Yasuda Akira

Creating Zambot 3: Mechanical Designer Hirayama Rioji

This interview was originally published in the 2018 autumn edition of Great Mechsnics G. — You were credited as the mechanical designer for Invincible Super Man Zambot 3, but wasn't that your first time working on an anime? Hirayama Rioji: Yeah, getting my foot into Nippon Sunrise’s (Currently: Sunrise) office was my first step. Getting … Continue reading Creating Zambot 3: Mechanical Designer Hirayama Rioji

Newtype Mar. 2018, DARLING In The FRANXX – Mechanical Designer Koyama Shigeto

• Adventures with Director Nishigori Atsushi — You’ve worked together with director Nishigori Atsushi on a multitude of works, and both of you joined the industry around the same time. When did you two first meet? Koyama Shigeto: We met during Gunbuster 2: Diebuster (Koyama: mechanical designer, Nishigori: animation director, key animator), but we didn’t … Continue reading Newtype Mar. 2018, DARLING In The FRANXX – Mechanical Designer Koyama Shigeto

0080 War in the Pocket: Wanting To draw An Impressive Robot — Key Animator & Mechanical Design Cooperator, Iso Mitsuo

The fourth installment to the six days of Gundam with Key Animator & Mechanical Design Cooperator, Iso Mitsuo. Day One – Producer, Uchida Kenji Day Two – Character Designer, Mikimoto Haruhiko Day Three - Mechanical Design Cooperator, Akitaka Mika   — Who was it that brought you on to work on 0080? Iso: It was Takamori (Kouji) who manned … Continue reading 0080 War in the Pocket: Wanting To draw An Impressive Robot — Key Animator & Mechanical Design Cooperator, Iso Mitsuo

0080 War In The Pocket: Experience Because Of Working In The Studio — Mechanical Design Cooperator, Akitaka Mika

The third installment to the six days of Gundam with Mechanical Design Cooperator, Akitaka Mika. Day One - Producer, Uchida Kenji Day Two - Character Designer, Mikimoto Haruhiko — How did you come to join the 0080 team? Akitaka: At the time, I received a spot at Sunrise Studio 3 to work on their project City Hunter. … Continue reading 0080 War In The Pocket: Experience Because Of Working In The Studio — Mechanical Design Cooperator, Akitaka Mika